<HTML><HEAD><TITLE>All_About_Your_64-Online-Help Version 0.64</TITLE></HEAD>
<BODY><PRE>

 $BE68/48744:   Convert TI to String

Jump from <A HREF="ROMAF48.HTM">$AF56</A>:

BE68: A2 80     <A HREF="BLDX.HTM">LDX</A> #$80

Jump from $BE8A, $BE8E, $BEC2:

BE6A: A5 65     <A HREF="BLDA.HTM">LDA</A> <A HREF="ZP62.HTM">$65</A>       ; FAC Mantissa
BE6C: 18        <A HREF="BCLC.HTM">CLC</A>
BE6D: 79 19 BF  <A HREF="BADC.HTM">ADC</A> <A HREF="ROMBF16.HTM">$BF19</A>,Y   ; Table of Constants  4-byte powers of 10
BE70: 85 65     <A HREF="BSTA.HTM">STA</A> <A HREF="ZP62.HTM">$65</A>       ; FAC Mantissa
BE72: A5 64     <A HREF="BLDA.HTM">LDA</A> <A HREF="ZP62.HTM">$64</A>       ; FAC Mantissa
BE74: 79 18 BF  <A HREF="BADC.HTM">ADC</A> <A HREF="ROMBF16.HTM">$BF18</A>,Y   ; Table of Constants  4-byte powers of 10
BE77: 85 64     <A HREF="BSTA.HTM">STA</A> <A HREF="ZP62.HTM">$64</A>       ; FAC Mantissa
BE79: A5 63     <A HREF="BLDA.HTM">LDA</A> <A HREF="ZP62.HTM">$63</A>       ; FAC Mantissa
BE7B: 79 17 BF  <A HREF="BADC.HTM">ADC</A> <A HREF="ROMBF16.HTM">$BF17</A>,Y   ; Table of Constants  4-byte powers of 10
BE7E: 85 63     <A HREF="BSTA.HTM">STA</A> <A HREF="ZP62.HTM">$63</A>       ; FAC Mantissa
BE80: A5 62     <A HREF="BLDA.HTM">LDA</A> <A HREF="ZP62.HTM">$62</A>       ; FAC Mantissa
BE82: 79 16 BF  <A HREF="BADC.HTM">ADC</A> <A HREF="ROMBF16.HTM">$BF16</A>,Y   ; Table of Constants  4-byte powers of 10
BE85: 85 62     <A HREF="BSTA.HTM">STA</A> <A HREF="ZP62.HTM">$62</A>       ; FAC Mantissa
BE87: E8        <A HREF="BINX.HTM">INX</A>
BE88: B0 04     <A HREF="BBCS.HTM">BCS</A> $BE8E
BE8A: 10 DE     <A HREF="BBPL.HTM">BPL</A> $BE6A
BE8C: 30 02     <A HREF="BBMI.HTM">BMI</A> $BE90

Jump from $BE88:

BE8E: 30 DA     <A HREF="BBMI.HTM">BMI</A> $BE6A

Jump from $BE8C:

BE90: 8A        <A HREF="BTXA.HTM">TXA</A>
BE91: 90 04     <A HREF="BBCC.HTM">BCC</A> $BE97
BE93: 49 FF     <A HREF="BEOR.HTM">EOR</A> #$FF
BE95: 69 0A     <A HREF="BADC.HTM">ADC</A> #$0A

Jump from $BE91:

BE97: 69 2F     <A HREF="BADC.HTM">ADC</A> #$2F
BE99: C8        <A HREF="BINY.HTM">INY</A>
BE9A: C8        <A HREF="BINY.HTM">INY</A>
BE9B: C8        <A HREF="BINY.HTM">INY</A>
BE9C: C8        <A HREF="BINY.HTM">INY</A>
BE9D: 84 47     <A HREF="BSTY.HTM">STY</A> <A HREF="ZP47.HTM">$47</A>       ; Value/Descriptor-Pointer
BE9F: A4 71     <A HREF="BLDY.HTM">LDY</A> <A HREF="ZP71.HTM">$71</A>       ; Pointer: Used during CRUNCH/ASCII conversion
BEA1: C8        <A HREF="BINY.HTM">INY</A>
BEA2: AA        <A HREF="BTAX.HTM">TAX</A>
BEA3: 29 7F     <A HREF="BAND.HTM">AND</A> #$7F
BEA5: 99 FF 00  <A HREF="BSTA.HTM">STA</A> <A HREF="ZPFF.HTM">$00FF</A>,Y   ; Assembly Area for Floating point to ASCII
BEA8: C6 5D     <A HREF="BDEC.HTM">DEC</A> <A HREF="ZP5C.HTM">$5D</A>       ; Temporary storage for FLPT value
BEAA: D0 06     <A HREF="BBNE.HTM">BNE</A> $BEB2
BEAC: A9 2E     <A HREF="BLDA.HTM">LDA</A> #$2E
BEAE: C8        <A HREF="BINY.HTM">INY</A>
BEAF: 99 FF 00  <A HREF="BSTA.HTM">STA</A> <A HREF="ZPFF.HTM">$00FF</A>,Y   ; Assembly Area for Floating point to ASCII

Jump from $BEAA:

BEB2: 84 71     <A HREF="BSTY.HTM">STY</A> <A HREF="ZP71.HTM">$71</A>       ; Pointer: Used during CRUNCH/ASCII conversion
BEB4: A4 47     <A HREF="BLDY.HTM">LDY</A> <A HREF="ZP47.HTM">$47</A>       ; Value/Descriptor-Pointer
BEB6: 8A        <A HREF="BTXA.HTM">TXA</A>
BEB7: 49 FF     <A HREF="BEOR.HTM">EOR</A> #$FF
BEB9: 29 80     <A HREF="BAND.HTM">AND</A> #$80
BEBB: AA        <A HREF="BTAX.HTM">TAX</A>
BEBC: C0 24     <A HREF="BCPY.HTM">CPY</A> #$24
BEBE: F0 04     <A HREF="BBEQ.HTM">BEQ</A> $BEC4
BEC0: C0 3C     <A HREF="BCPY.HTM">CPY</A> #$3C
BEC2: D0 A6     <A HREF="BBNE.HTM">BNE</A> $BE6A

Jump from $BEBE:

BEC4: A4 71     <A HREF="BLDY.HTM">LDY</A> <A HREF="ZP71.HTM">$71</A>       ; Pointer: Used during CRUNCH/ASCII conversion

Jump from $BECC:

BEC6: B9 FF 00  <A HREF="BLDA.HTM">LDA</A> <A HREF="ZPFF.HTM">$00FF</A>,Y   ; Assembly Area for Floating point to ASCII
BEC9: 88        <A HREF="BDEY.HTM">DEY</A>
BECA: C9 30     <A HREF="BCMP.HTM">CMP</A> #$30
BECC: F0 F8     <A HREF="BBEQ.HTM">BEQ</A> $BEC6
BECE: C9 2E     <A HREF="BCMP.HTM">CMP</A> #$2E
BED0: F0 01     <A HREF="BBEQ.HTM">BEQ</A> $BED3
BED2: C8        <A HREF="BINY.HTM">INY</A>

Jump from $BED0:

BED3: A9 2B     <A HREF="BLDA.HTM">LDA</A> #$2B
BED5: A6 5E     <A HREF="BLDX.HTM">LDX</A> <A HREF="ZP5C.HTM">$5E</A>       ; Temporary storage for FLPT value
BED7: F0 2E     <A HREF="BBEQ.HTM">BEQ</A> $BF07
BED9: 10 08     <A HREF="BBPL.HTM">BPL</A> $BEE3
BEDB: A9 00     <A HREF="BLDA.HTM">LDA</A> #$00
BEDD: 38        <A HREF="BSEC.HTM">SEC</A>
BEDE: E5 5E     <A HREF="BSBC.HTM">SBC</A> <A HREF="ZP5C.HTM">$5E</A>       ; Temporary storage for FLPT value
BEE0: AA        <A HREF="BTAX.HTM">TAX</A>
BEE1: A9 2D     <A HREF="BLDA.HTM">LDA</A> #$2D

Jump from $BED9:

BEE3: 99 01 01  <A HREF="BSTA.HTM">STA</A> <A HREF="ZP0100.HTM">$0101</A>,Y   ; 6510 Hardware Stack Area
BEE6: A9 45     <A HREF="BLDA.HTM">LDA</A> #$45
BEE8: 99 00 01  <A HREF="BSTA.HTM">STA</A> <A HREF="ZP0100.HTM">$0100</A>,Y   ; 6510 Hardware Stack Area
BEEB: 8A        <A HREF="BTXA.HTM">TXA</A>
BEEC: A2 2F     <A HREF="BLDX.HTM">LDX</A> #$2F
BEEE: 38        <A HREF="BSEC.HTM">SEC</A>

Jump from $BEF2:

BEEF: E8        <A HREF="BINX.HTM">INX</A>
BEF0: E9 0A     <A HREF="BSBC.HTM">SBC</A> #$0A
BEF2: B0 FB     <A HREF="BBCS.HTM">BCS</A> $BEEF
BEF4: 69 3A     <A HREF="BADC.HTM">ADC</A> #$3A
BEF6: 99 03 01  <A HREF="BSTA.HTM">STA</A> <A HREF="ZP0100.HTM">$0103</A>,Y   ; 6510 Hardware Stack Area
BEF9: 8A        <A HREF="BTXA.HTM">TXA</A>
BEFA: 99 02 01  <A HREF="BSTA.HTM">STA</A> <A HREF="ZP0100.HTM">$0102</A>,Y   ; 6510 Hardware Stack Area
BEFD: A9 00     <A HREF="BLDA.HTM">LDA</A> #$00
BEFF: 99 04 01  <A HREF="BSTA.HTM">STA</A> <A HREF="ZP0100.HTM">$0104</A>,Y   ; 6510 Hardware Stack Area
BF02: F0 08     <A HREF="BBEQ.HTM">BEQ</A> $BF0C

Jump from <A HREF="ROMBDDD.HTM">$BDF5</A>:

BF04: 99 FF 00  <A HREF="BSTA.HTM">STA</A> <A HREF="ZPFF.HTM">$00FF</A>,Y   ; Assembly Area for Floating point to ASCII

Jump from $BED7:

BF07: A9 00     <A HREF="BLDA.HTM">LDA</A> #$00
BF09: 99 00 01  <A HREF="BSTA.HTM">STA</A> <A HREF="ZP0100.HTM">$0100</A>,Y   ; 6510 Hardware Stack Area

Jump from $BF02:

BF0C: A9 00     <A HREF="BLDA.HTM">LDA</A> #$00
BF0E: A0 01     <A HREF="BLDY.HTM">LDY</A> #$01
BF10: 60        <A HREF="BRTS.HTM">RTS</A>

    <A HREF="ROMBDDD.HTM">Previous Page</A> / <A HREF="ROMBF11.HTM">Next Page</A>

</PRE></BODY></HTML>
